5th Floor Walk-Up
Lead Animator
3 weeks
Adobe After Effects
Adobe Premier Pro
Runway ML
Go Pro Camera
Zoom Recorder
Concept
Brainstorming
Storyboarding & Filming
Editing
Final Product
Prisha Jain
Bethany (B) Wu
Ideation
Storyboarding
Videography
Scripting
Video Editing
Sound Editing
Animation
A humorous viewing experience into a speculative future in which everything has become immersive. The main character is experiencing a glitch in her normal “Walk Up Experience”, which customizes the stairwell based on which theme the player chooses. “5th Floor Walkup” hones in on a common present-day issue for New Yorkers (stairs) and combines it with futuristic sci-fi elements, showcasing a world that may be closer than we think...
Early in our conceptual development, we settled on a first-person POV approach, and knew we wanted it to feel almost like a game. In searching for an effective way to present our speculative future, we landed on a concept that was both familiar and surreal to New Yorkers: the daily experience of climbing a five-floor walkup apartment building. This mundane activity would serve as our canvas for creating increasingly bizarre and unsettling scenarios, with each floor representing a different layer of our dystopian vision.
The ground floor is the entry point to set the scene.
The second floor would transform into a jungle theme.
The third floor would shift completely into a 2D cartoonish reality, inspired by the TV show Foster's Home for Imaginary Friends
The fourth floor would become a portal world, with multiple doorways leading to different micro-universes.
Finally, the fifth floor would subvert all expectations of "home" by opening into a void.
Throughout our planning, we maintained several guiding principles: creating distinct, contrasting experiences between floors, maintaining an absurdist, nonsensical atmosphere, incorporating humor as a central element in the storytelling, and breaking expectations with each new level. This structure allowed us to create a progression that becomes increasingly surreal as viewers ascend the building, while the familiar framework of climbing stairs grounds the experience in reality.
Pre-Production Planning
We developed a detailed storyboard that mapped out:
- Visual elements for each floor
- Dialogue and comedic timing
- Camera movements and blocking
- Character interactions with the space
We paid particular attention to choreographing movements that would enhance each floor's unique characteristics. For example, on the fourth floor (our portal realm), we carefully planned three distinct portal transition, jerky motion to simulate interdimensional travel, and camera angles to maximize the impact of each portal jump.
Filming Process
Taking turns filming on stairs
Executing planned choreography
Multiple takes to perfect the movements
Continuous troubleshooting and refinement